![]() ![]() The game seemed to be going swimmingly and we were trying to see if we could eradicate a second colour, black, which was looking ripe for the picking. We were able to get the red virus off the board after spreading around Asia early, that Research Center we added earlier as a permanent sticker in Kolkata really helped out. We figured getting these early in the campaign would give us the longest pay off. We were dead set on trying to eradicate at least one of the diseases so that we could choose a positive mutation as a game end upgrade. A few characters picked up scars, which was worrisome because one of our characters picked up a second scar, which put us all on edge as with a third one your character is lost for the entire game.įor our second attempt the board still seemed unfavourable, but we had a couple of excellent funded events that allowed us to manipulate and bypass the infection deck at some opportune moments. It didn’t feel good to lose, but we jumped right back in to try again. After some valiant work from the Quarantine Specialist the blue virus just became too much and we lost from not having enough blue pieces to put on the board during the infection step. The initial board set up saw COdA-403a blowing up across Europe and North America, so we knew we’d be under the cosh from the start. Also, relationships were added to the game, which are permanent stickers that add abilities to characters that are situational between each other. The markers are not removed by the infection deck in cities where she is. Also a new character was added to the mix, the Quarantine Specialist, who unsurprisingly makes extra use of the markers, being able to place them, once per turn, anywhere on the map. Quarantine markers from box number 1 įebruary was a month of new things! We were given quarantine markers that are used as a buffer for the infection deck, an extremely useful tool. It didn’t take long for us to suffer our first defeat, so let’s take a look at what happened. until another time! February (Spoilers ahead!) But, alas, our session was now over so we had to break camp for the day. The game also instructed us to destroy the objective card about curing 4 diseases, as blue is now incurable.Īll in all our first play was a great experience, but the excitement really came from the Legacy deck and opening the Top Secret envelopes, so we couldn’t wait to play the next game. We barely squeaked out a win with only one blue cube remaining before we lost!Īfter each scenario you get to choose two game end upgrades, and we chose to upgrade the Medic with the Forecaster upgrade so he could look at the deck, in order to be able to better combat upcoming infections and to add a permanent starting research center to the city of Kolkata. As a result of opening the envelope the blue virus, now classified as ‘COdA-403a’, was incurable and untreatable! There was now a permanent sticker added to the board to prove it! Now we had to find only 3 cures, but had to do a LOT of damage control in North America and Europe. ![]() There’s something about opening those packets that is very stimulating, knowing that your game will indelibly change the game is something very foreign to most board gamers, who usually take great care of components and would never dream of ruining or destroying a part of it. The initial set up seemed pretty pedestrian but after the second Epidemic card and a couple of outbreaks we were instructed to open the first Top Secret envelope. The board is destined to change, considerably, over the course of our journey through our 1st Legacy Style game. And yet others were excited to just dive right in. ![]() Other’s were worried that we’d waste time on a ‘light game’ when we could be playing heavier more interesting games. But the Legacy and progressional aspects of the game had me chomping at the bit to play. The reviews of the game had been stellar, but was it just too much hype or is there something real there? In my opinion the Pandemic base set isn’t particularly amazing, and after a few plays can feel very routine. There was a variety of feelings from our group towards the game, which included both eager anticipation and reserved apprehension. So we opened the game and set up for the month of January. So here goes with our monthly summary: January Matt bought a copy of Pandemic Legacy: Season 1 a few months back and we thought we’d document our journey through the game as we play so you can compare and contrast your own stories that evolved out of the box! We plan on playing 1-2 times per month on Saturday’s focusing on only one month. Jump to: January, February, March, April, May, June, July, ![]()
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